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FGC Times: Heading into Battle with One-Shots

When it comes to playing RPGs or D&D, you have the choice of playing a character in a long-running campaign or playing in a 3 to 4 hour One-Shot. While many people may lean towards the campaign, One-shots can be really good learning tools for new players. One of the things that I like best about One-shots is that if you play in a variety of them, you can encounter many different players. When you agree to play in a long-term campaign, you only get to play with the same 4-5 people. Here on FGC, I will often “friend” request my fellow party members before the games end, so that we can stay in touch, and one day maybe we will play in another game. So, the socialization is a major plus for me as well.

Another thing I like about One-shots is that because they are short, and they generally have pre-generated characters, you can try out different races and classes. I gotta admit, I do tend to lean towards playing clerics, but I want to expand my knowledge of other classes as well, and playing in a bunch of different One-shots helps me take new classes out for a “test drive” so-to-speak, without feeling like I’m ignoring the characters that I play in my other campaigns.

So, I suggest that you get your feet wet in several One-shots. Try out different classes and/or races. You may think that you know what you want to play, but being able to test out other character types, you may just find that you enjoy something altogether different than what you first expected. And when it comes time to hunker down and saddle up for that long-term campaign, you’ll have a better feel for what type of character you want to play each week that you game.

I hope you found my article helpful. Until next time, I am Lady Shel, and here is hoping that all your rolls be 20s!

We at Fantasy Grounds College are fans of the Fantasy Grounds program, and advocate its use in playing D&D and other RPGs online. We are not affiliated or officially endorsed by SmiteWorks USA LLC or Fantasy Grounds.


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