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Dynamic Lighting is one of the new features of Fantasy Grounds Unity v4.1

Fantasy Grounds users have long awaited the dynamic lighting feature to be added to Fantasy Grounds Unity. With v4.1, this feature is finally a reality to gameplay. Keep in mind that this feature is not backwards compatible, and once you open a campaign in this version, you won’t be able to re-open it in a previous version without errors.

You will find links below giving more information on what you can expect with this new feature.

SmiteWorks CEO Doug Davison previews the Dynamic Lighting feature of Fantasy Grounds Unity v4.1

Dynamic Lighting Links:

  1. Fantasy Grounds Unity Ambient Lighting Patch Notes (4.1.0)

  2. Fantasy Grounds Unity Ambient Lighting and Token Vision Preview

  3. Upcoming Features Highlight/Sneak Peak

  4. Adding Lights to Maps and Tokens

  5. Player and NPC Token Vision on Maps

  6. Fantasy Grounds Unity Image and Map Creation with Joshua Watmough (April 3, 2021)

  7. Fantasy Grounds Unity Image and Map Creation with Joshua Watmough (March 27, 2021)

  8. Fantasy Grounds Unity Image and Map Creation with Joshua Watmough (May 15, 2021)

  9. Fantasy Grounds Fridays: Carl Pinder talking about the new Lighting Ranges (March 19, 2021)

  10. Ambient Lighting Tutorial Video from Zacchaeus (V4.1)

  11. Adding Lights Tutorial Video from Zacchaeus (V4.1)

  12. Adding Lights to Tokens Video from Zacchaeus (V4.1)

  13. Token Vision Tutorial Video from Zacchaeus (V4.1)

We at Fantasy Grounds College are fans of the Fantasy Grounds program and advocate its use in playing D&D and other RPGs online. We are not affiliated or officially endorsed by SmiteWorks USA LLC or Fantasy Grounds.

Links:

  1. Fantasy Grounds (Official)

  2. Fantasy Grounds (Official Discord)

  3. FG College Discord

  4. FG College YouTube Channel

  5. FG College on Facebook

  6. FG College on Twitter

  7. FG College on Twitch

#DynamicLighting #FantasyGroundsNews #FantasyGroundsUnity

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